package cate.game.play.buff.h;

import cate.common.table.d.GDPlay;
import cate.game.play.buff.BuffHandler;
import cate.game.play.proce.action.ctx.ActionCtx;

public class 免疫技能伤害BH extends BuffHandler {

	@Override
	public boolean hurtImmune(ActionCtx action, int reason) {
		return GDPlay.HpReason.SKILL_HURT == reason;
	}
}
